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Basics to buff swordie by Ansara

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Warpcrusader
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crimlo
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Ansara
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Post by Ansara Fri Oct 19, 2007 10:55 pm

Bored of waiting untill your laggy skill ends casting finally, just to hit the monster that is so long dead?
Tired of watching your mp run out?
Hell yeah?
Then this is the guide for ya!

Buff 1hand swordman is a build that doesnt use skills for attacking. Leveling is extremely easy, expenses limited, pure gold!

1. Lev 1 to lev 5
Standard. Do quests Wink Shouldnt take you longer then 30 minutes and finally...

2. Lev 5 to lev 10
And you get your first skill points! And you will invest them in... No, not that shitty hit increase skill you will find extremely usefull later on. Click on 2h sword skill tree (Berserkers something, isnt it?), and pull your strenght up investing 5 points into the passive skill. In the meantime, you may find buying a armor (just the shirt) and the cheapest defense sowel usefull... Untill 10 you should just kill with your dagger (change sowels as soon as you get better ones from quests). When you've maxed the strenght increasing passive, put 1 point into the hit passive (your main, 1h, tree), and 1 point into the active strenght buff (2h swordman) each level. You'll want to get the active skill maxed eventually, to get rapid attack (requires 10 points in berserker tree. How convenient?).

So at lev 10 you should have:
12 skill points:
5 to the passive strenght buff
4 to active strenght buff
3 to hit buff

A dagger, a shield (proves usefull, and you get a good sowel for it anyway), a shirt.
You're ready to adventure! Buy a sword, and...

3. Lev 10 to 15
Master your strenght buffs, get rapid, and concentrate on 1h swordman tree. The goal for you now is party patience and party concentration.

Lev 15:
22 skill points:
2h swordman:
__5 points to passive str buff
__5 points to active str buff
__1 point to rapid

1h swordman
__5 points to concentration
__1 point to party concentration
__5 points to hp increasing buff

EQ:
Try to get your hands on the lev 15 sword. If you cannot, at least upgrade you weapon to +3. Its high time to buy full armor set, and if you managed to get some of the option sowels, every str and dex points counts. But in general, save your money for the lev 20 weapon - you'll want to get it +6 as soon as possible.

Lev 15 - 20
Easy job. Dont touch the agressive skills, just pump your buffs. Excluding charge - you'll find that skill veery usefull in every dungeon. Defence mastery is a must - you are, basically, a tanker, even though you deal massive damage if hasted by the time Wink Right - find, FIND a mage with haste. He improves your fighting ability twice, if not better. And haste + rapid = ownage. You'll see ;p

By the time you should be able to work out your skills by yourself. You've got a good start, and now its time to personalise your character. Good luck and have fun!

Ansara

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Post by sparky Mon Oct 22, 2007 12:10 pm

what happens if all the skills trees get changed Sad? what then

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Post by Ansara Mon Oct 22, 2007 8:13 pm

Then think ;p
Really now, i doubt they would revolt all the skills just when the OB starts... They are too busy bug-solving, mby in v2 or sth like this... Even though, just go for buffs, decide if you wanna tank or rather make more dmg (tanking is usually welcome in most parties, but you dont wanna hit for 100 at lev 30 ;p).

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Post by crimlo Mon Oct 22, 2007 8:16 pm

i was tank spec and at lvl 30 i hit for 200+ dmg each hit
even on lvl 42 monsters i hit for 200
=>
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Post by crimlo Mon Oct 22, 2007 8:19 pm

the only dmg stuff u need is from teh 2handsword tree the 2 str buffs and and raipid Razz then ur all good in the dmg => then u can get the stone skin skill and the skill thats makes u at lvl 3 genarate more threat =>
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Post by Abscent Mon Oct 22, 2007 8:41 pm

Just curious wouldn't doing both str buffs then concentration atk and the other concentration boost be a good starting option, it gives you 20% more dmg for only a few points less def, making it quicker killing.
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Post by Warpcrusader Mon Oct 22, 2007 9:09 pm

Ok this guide will be sooo useful to me when ob comes out
so far a i reached lvl 14 spear guy and he hits quite fast without buffs but I've made 1 big flaw..
HIS DEFENCE SUCKSS SOOO BADD!!
lvl 14s hit a quarter of his life on hit and i cant stand it Dx
too much points on attacking attributes and skills.. pefhh..

Any1 got good defensive/offensive skill traits for spear guys?
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Post by crimlo Mon Oct 22, 2007 9:15 pm

spears r ment to do dmg not have lots of defs there skills do mental dmg there is a skill thats does like 759% dmg for the 3erd class for spear dudes
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Post by scape32xz Tue Oct 23, 2007 3:43 am

i tested out spear warrior in cb up to lvl 29 and wat ppl dont know is that spear warrior r kinda like a late game type of character, at around lvl 28-29 i was able to hit about 280-300+ dmg every hit (with party str buff/moral shout/concentracted hit) and some pretty nice stats in str also (i had around 500+ str altogether)
*my spear warrior was kinda like 1 with alot of passiveand buff, didnt get any active skills ^.^

spear will really shine if u got the mages haste buff, u would kill things quite fast with that ammount of spd
but i tested all 3 type of warrior and i notice that there isnt that much of a difference in deffense between the 3 type
i see that 2h and spear pretty much take the same ammount of dmg (2h kinda kill faster so he take less dmg since he had skills he can use to make the fight shorter) and 1h doesnt that as much dmg due to all the buffs that he got and his extra dodge/block rate/regen skills

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Post by crimlo Tue Oct 23, 2007 4:52 am

Basics to buff swordie by Ansara Crt_level_worrior
ur gonna have to be later in the game a def warrior or a dmg warrior
;P tank tank tank sounds better to me prolly hard to lvl with but more fun for me =>
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Post by sparky Tue Oct 23, 2007 5:16 am

fart


Last edited by on Tue Oct 23, 2007 6:51 am; edited 1 time in total

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Post by crimlo Tue Oct 23, 2007 5:21 am

stop crying sparky
just cos im trying to help ppl Wink
dont come here and bitch
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Post by Admin Tue Oct 23, 2007 8:11 am

O_O 5 jobs.. Ages to lv up >_> 2 different sets of job change.. shouldn't there be 3?
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Post by crimlo Tue Oct 23, 2007 1:14 pm

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Post by Himo Tue Oct 23, 2007 5:44 pm

crimlo wrote:the only dmg stuff u need is from teh 2handsword tree the 2 str buffs and and raipid Razz then ur all good in the dmg => then u can get the stone skin skill and the skill thats makes u at lvl 3 genarate more threat =>
Quoted for truth. an fighter shoul have the Passive STR skill, the active STR one, the HP regeneration skill. The party STR+ and the party HP+ (Sorry, I can't seem to remember the names...)

It doesn't cost a lot, and God are those the best skills around!
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Post by crimlo Tue Oct 23, 2007 5:49 pm

i had party hp skills and the hp party buff i had all the party buffs in tank tree Razz
had over 2k hp in a group at lvl 30 =D
and like 83-125 def
could tank hits from lvl 42 monsters and keep agro Razz
from party so i think my build was good =>
and had lvl1 taunt Razz


Last edited by on Fri Oct 26, 2007 8:33 am; edited 1 time in total
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Post by Abscent Tue Oct 23, 2007 8:15 pm

Just wondering what the threat % was for, I never played around with those skills, I didn't know the effect it would have. Unless it just means you are targeted more?
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Post by Admin Tue Oct 23, 2007 9:24 pm

I think threat % means mob would not go after other members but you despite them doing more dmg Wink
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Post by scape32xz Wed Oct 24, 2007 3:29 am

threat is like the chance of monsters not argoing when u run pass them pretty much, its not that usefull unless u dont like it when mob hit u while ur running to places =p

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Post by turboether Wed Oct 24, 2007 7:26 am

threat is like how concentrated a monster is on beating the tar out of you.

threat comes in handy when you have support mages casting heals and buffs on you, or you have spike damage dealers like mages and xbow archers doing a ton of damage in a single shot. these types of things cause alot of 'threat', which means monsters might shift their attention from you (the tanker) and instead attack the squishier archer/mage. having threat % skills means your attacks will generate more threat, meaning youll have more chance to keep a monster on you and prevent people from stealing your aggro.

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Post by Ansara Thu Oct 25, 2007 8:38 am

turbo its said it gives u more threat when u use sword skills. Does that involve buffs or you have to get an offensive skill to 'recatch' the mobs interest?

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Post by crimlo Thu Oct 25, 2007 11:04 am

Ansara u can taunt monsters that r on other ppl if u got the skill Razz
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Post by scape32xz Thu Oct 25, 2007 11:18 am

lol u can taunt any monster as long as u do more dmg than the person they r attacking

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Post by crimlo Thu Oct 25, 2007 11:50 am

scape32xz wrote:lol u can taunt any monster as long as u do more dmg than the person they r attacking

ur not gonna pull shit of thmr bye attacking the monster if they got a shit load of agro
with taunt they cna have a shit load and it will still go onto u for the time the skill is on and in that time u can build agro lvl 1 of the taunt skill says makes the monster attack u for 6 seconds lvl 2 is 12 seconds not sure wat lvl 3 is
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Post by scape32xz Fri Oct 26, 2007 3:20 am

u can do that but, its not that hard to hit something untill it comes after u, then u switch and atk another mob, the person getting mob can simply run around till u get everything off of them, i mean really u only need to hit the mob 2-3 times and theyll come after u if u do most dmg =.=
taunt juss makes the mobs comes after u faster, i rather not waste any points into it untill i got nothing else thats worth to get atm

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